"Bring all four flags in the map to the capture point in your base to win the round. Secured flags can be stolen from the enemy base. When a flag carrier is killed, the flag returns to the neutral flag room."
This is a nice medium sized map where all heavy and medium classes should defend
and light classes should attack.
Main point on this map that pisses me off is when people "flag hog"
and don't cap, at least they can't go in the respawn rooms.
For best results grenade up to ledge on the side of your enemies base, this will allow you to shoot them in the back of the head without giving away your position. |
When you eventually manage to get up here everyone will be able to see
you, you might get one pot shot off but that's it |
There is a sort of 'sticky bit' in the sky at one point in Flagrun on
the red side. When you come out of the LOWER resupply (with single door)
turn left then right then right again to the corner. You can rocket/pipe/conc/gren
etc. jump up in the air while pulling back, away from the wall, you stick
in the sky as long as you keep pulling back. |